Package org.vanted.animation
Class Animation<T extends TimePoint>
java.lang.Object
org.vanted.animation.Animation<T>
- Direct Known Subclasses:
ContinuousAnimation
,LabelTextAnimation
,VisibilityAnimation
public abstract class Animation<T extends TimePoint> extends Object
The Animation class represents DISCRETE Animation. This class DOES NOT have
an interpolator. To use an interpolator, inherit from the ContinousAnimation
class.
- Author:
- - Patrick Shaw
-
Constructor Summary
Constructors Constructor Description Animation(Attributable attributable, List<T> dataPoints, double loopDuration)
Creates an animation with a StandardLooper, infinite loops and starts immediatelyAnimation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime)
Creates an animation with a StandardLooper that loops foreverAnimation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime, int noLoops)
Creates an animation with a StandardLooperAnimation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime, int noLoops, Looper looper)
Creates an animation -
Method Summary
Modifier and Type Method Description double
getEndTime()
double
getLoopDuration()
Get's the loop duration of the animation.double
getStartTime()
boolean
isFinished(double time)
void
reset()
Should be called whenever an animation wants to be restarted.void
setDataPoints(List<T> dataPoints)
void
setLoopDuration(double duration)
Sets the duration of a loop.void
setLoopDuration(long duration, TimeUnit timeUnit)
Sets the duration of a loop.void
setLoopDuration(LoopDuration duration)
Sets the duration of a loop.void
setLooper(Looper looper)
Sets the looper of the animation: How the animation handles looping.void
setNoLoops(int noLoops)
Sets the number of times that the animation will perform the animation before stopping.void
setNoLoops(NumberOfLoops noLoops)
Sets the number of times that the animation will perform the animation before stopping.void
setStartTime(double startTime)
Sets the time at which the Animation object will begin its animationvoid
setStartTime(long startTime, TimeUnit timeUnit)
Sets the time at which the Animation object will begin its animation.void
update(double time, boolean animatorFinished)
Modifies a particular attribute in a node relative to the time elapsed.
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Constructor Details
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Animation
public Animation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime, int noLoops, Looper looper)Creates an animation- Parameters:
attributable
- The attributable to be animated.dataPoints
- The data points that the animation reads data values from to perform the animation.loopDuration
- The duration of a loop in milliseconds
NOTE: If the loopDuration value is smaller than the largest time value of a data point, the animation will stop abruptly.startTime
- The time at which this animation will start in milliseconds.looper
- Specifies how the animation handles loops
-
Animation
public Animation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime, int noLoops)Creates an animation with a StandardLooper- Parameters:
attributable
- The attributable to be animated.dataPoints
- The data points that the animation reads data values from to perform the animation.loopDuration
- The duration of a loop in milliseconds
NOTE: If the loopDuration value is smaller than the largest time value of a data point, the animation will stop abruptly.startTime
- The time at which this animation will start in milliseconds.
-
Animation
public Animation(Attributable attributable, List<T> dataPoints, double loopDuration, double startTime)Creates an animation with a StandardLooper that loops forever- Parameters:
attributable
- The attributable to be animated.dataPoints
- The data points that the animation reads data values from to perform the animation.loopDuration
- The duration of a loop in milliseconds
NOTE: If the loopDuration value is smaller than the largest time value of a data point, the animation will stop abruptly.startTime
- The time at which this animation will start in milliseconds.
-
Animation
Creates an animation with a StandardLooper, infinite loops and starts immediately- Parameters:
attributable
- The attributable to be animated.dataPoints
- The data points that the animation reads data values from to perform the animation.loopDuration
- The duration of a loop in milliseconds
NOTE: If the loopDuration value is smaller than the largest time value of a data point, the animation will stop abruptly.
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Method Details
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setLoopDuration
public void setLoopDuration(double duration)Sets the duration of a loop.- Parameters:
duration
- The loop duration in milliseconds.
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setLoopDuration
Sets the duration of a loop. -
setLoopDuration
Sets the duration of a loop.- Parameters:
duration
- The time magnitude.The
- unit of time being used.
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getLoopDuration
public double getLoopDuration()Get's the loop duration of the animation.- Returns:
- The duration of the loop in milliseconds.
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setNoLoops
public void setNoLoops(int noLoops)Sets the number of times that the animation will perform the animation before stopping.- Parameters:
noLoops
- -1 = Loop forever
0 = The Animation object will not do anything.
1 = The Animation object will perform the animation twice.
2 = The Animation object will perform the animation three times.
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setNoLoops
Sets the number of times that the animation will perform the animation before stopping. -
getEndTime
public double getEndTime()- Returns:
- The time at which the animation will stop animating all together.
-
setLooper
Sets the looper of the animation: How the animation handles looping.- Parameters:
looper
- A looper
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setDataPoints
- Parameters:
dataPoints
- The set of data points that the animation will use to animate with
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setStartTime
public void setStartTime(double startTime)Sets the time at which the Animation object will begin its animation- Parameters:
startTime
- The time at which the animation starts in milliseconds
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setStartTime
Sets the time at which the Animation object will begin its animation.- Parameters:
startTime
- The magnitude of the time.timeUnit
- The unit of time.
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getStartTime
public double getStartTime()- Returns:
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isFinished
public boolean isFinished(double time)- Parameters:
time
- The time since the start of the loop.- Returns:
- Whether the animation is finished animating all together.
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update
public void update(double time, boolean animatorFinished)Modifies a particular attribute in a node relative to the time elapsed.- Parameters:
time
- The amount of time that has elapsed so far.
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reset
public void reset()Should be called whenever an animation wants to be restarted.
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